![]() ![]() Become able to create rare alien materials that are used in higher level recipes for both you and the crew, all from random scrap you found in a wreck. Make some of the deadliest explosives possible, ruining the day of any sealife that crosses your sub or security officer once you’ve outfitted them with masterwork explosives. You’re the only class that can reach the masterwork level of quality for a lot of items! Create masterwork tools to help you and your kids take care of the submarine better, letting anyone repair things faster. You can boost the effectiveness of pumps, weapons, and the engine to incredible levels while being able to repair them quickly if they’re damaged by your tinkering or enemies. ![]() You typically won’t need the masterwork/item quality boosts too early, since you’ll need maximum skill level to really get the most out of them and the early biomes aren’t super dangerous.Īlright, master mechanic, lets see what you can do as a maximum level parent. Switch to the Technician tree if you’re playing defensively/passively, and the Pioneer tree if you prefer to go on expeditions or security needs some help dealing with threats to the sub. Overall, I recommend putting most skill points into the Machinist tree first to improve your deconstructor output (you’ll end up with a LOT of crap to deconstruct) as well as your Tinkering ability, but don’t get Let It Drain early since it has limited usefulness. Getting Scrounger early if your crew takes on a lot of sub wreck missions is also handy since you’ll start getting a stockpile of scrap which will help you down the line when your crew is ready to make higher tier items with alien materials. After that, Tinkerer is a great next step as it’ll give you something to do in your downtime. Grabbing Safety First is a good choice, allowing you to pull double duty with electrical repairs after a bit. There are a few different ways you can start your mechanical journey. It’ll be a pleasant surprise for the crew and the better their tools are, the more efficient they are. When you hit a new quality threshold, take it upon yourself to run around the sub and upgrade whatever you can, putting the upgraded tools back where you found them when finished. Bam, it’s now the quality of whatever your skill level allows. Just deconstruct whatever your current tool is, take the output and set it into the fabricator, then make the same item again. Regardless of quality, items will deconstruct into the same material and take the same material to fabricate. It is very easy to upgrade an item to a better quality. The mechanic gets the ability to make the most masterwork items of any class, including tools, explosives, and oxygen/fuel tanks. However, specific talents are needed to make masterwork items. Anyone can craft good and excellent quality items as long as they meet the item’s crafting requirements or have a skill level of at least 100 in the skill needed to make the item, respectively. Excellent items have a white border with a 20% bonus, while masterwork items have a purple border with a 30% bonus. Good items are denoted by a green border and typically have a 10% bonus to whatever their main function is (tools repair faster, oxygen tanks hold more oxygen, etc). ![]() There are four types of quality that items can be found in – Regular, Good, Excellent, and Masterwork. ![]()
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